Description

This is a trending crash coming out of the 4.18 previews and 4.18.0. Users have not provided any descriptions of their actions when the crash occurred.

Source Context

 597       void UWidget::SetAllNavigationRules(EUINavigationRule Rule, FName WidgetToFocus)
  598       {
  599       	SetNavigationRuleInternal(EUINavigation::Up, Rule, WidgetToFocus);
  600       	SetNavigationRuleInternal(EUINavigation::Down, Rule, WidgetToFocus);
  601       	SetNavigationRuleInternal(EUINavigation::Left, Rule, WidgetToFocus);
  602       	SetNavigationRuleInternal(EUINavigation::Right, Rule, WidgetToFocus);
  603       	SetNavigationRuleInternal(EUINavigation::Next, Rule, WidgetToFocus);
  604       	SetNavigationRuleInternal(EUINavigation::Previous, Rule, WidgetToFocus);
  605       	BuildNavigation();
  606       }
  607       
  608       UPanelWidget* UWidget::GetParent() const
  609 ***** {
  610       	if ( Slot )
  611       	{
  612       		return Slot->Parent;
  613       	}
  614       
  615       	return nullptr;
  616       }
Steps to Reproduce

repro steps currently unknown

Callstack
Access violation - code c0000005 (first/second chance not available)

UE4Editor_UMG!UWidget::GetParent() [widget.cpp:610]
UE4Editor_UMGEditor!FWidgetBlueprintEditorUtils::FindAllAncestorNamedSlotHostWidgetsForContent() [widgetblueprinteditorutils.cpp:452]
UE4Editor_UMGEditor!SDesignerView::OnEditorSelectionChanged() [sdesignerview.cpp:1156]
UE4Editor_UMGEditor!TBaseRawMethodDelegateInstance<0,SDesignerView,void __cdecl() [delegateinstancesimpl.h:648]
UE4Editor_UMGEditor!TBaseMulticastDelegate<void>::Broadcast() [delegatesignatureimpl.inl:937]
UE4Editor_UMGEditor!FWidgetBlueprintEditor::SelectWidgets() [widgetblueprinteditor.cpp:212]
UE4Editor_UMGEditor!FWidgetBlueprintEditor::CleanSelection() [widgetblueprinteditor.cpp:269]
UE4Editor_UMGEditor!FWidgetBlueprintEditor::RefreshPreview() [widgetblueprinteditor.cpp:755]
UE4Editor_UMGEditor!FWidgetBlueprintEditor::OnBlueprintChangedImpl() [widgetblueprinteditor.cpp:310]
UE4Editor_Kismet!TBaseSPMethodDelegateInstance<0,FBlueprintEditor,0,TTypeWrapper<void> __cdecl() [delegateinstancesimpl.h:327]
UE4Editor_Kismet!TBaseSPMethodDelegateInstance<0,FBlueprintEditor,0,void __cdecl() [delegateinstancesimpl.h:434]
UE4Editor_Engine!TBaseMulticastDelegate<void,UBlueprint * __ptr64>::Broadcast() [delegatesignatureimpl.inl:937]
UE4Editor_UnrealEd!FBlueprintEditorUtils::MarkBlueprintAsStructurallyModified() [blueprinteditorutils.cpp:2107]
UE4Editor_Kismet!FixSubObjectReferencesPostUndoRedo() [blueprinteditormodule.cpp:164]
UE4Editor_UnrealEd!UEditorEngine::BroadcastPostUndo() [editorserver.cpp:5051]
UE4Editor_UnrealEd!UEditorEngine::HandleTransactorUndo() [editorserver.cpp:1186]
UE4Editor_UnrealEd!TBaseUObjectMethodDelegateInstance<0,UEditorEngine,TTypeWrapper<void> __cdecl() [delegateinstancesimpl.h:766]
UE4Editor_UnrealEd!TBaseUObjectMethodDelegateInstance<0,UEditorEngine,void __cdecl() [delegateinstancesimpl.h:856]
UE4Editor_UnrealEd!TBaseMulticastDelegate<void,FUndoSessionContext,bool>::Broadcast() [delegatesignatureimpl.inl:937]
UE4Editor_UnrealEd!UTransBuffer::Undo() [editortransaction.cpp:893]
UE4Editor_Kismet!TBaseSPMethodDelegateInstance<0,FBlueprintEditor,0,TTypeWrapper<void> __cdecl() [delegateinstancesimpl.h:327]
UE4Editor_Kismet!TBaseSPMethodDelegateInstance<0,FBlueprintEditor,0,void __cdecl() [delegateinstancesimpl.h:434]
UE4Editor_Slate!FUICommandList::ConditionalProcessCommandBindings() [uicommandlist.cpp:216]
UE4Editor_Slate!FUICommandList::ProcessCommandBindings() [uicommandlist.cpp:160]
UE4Editor_UnrealEd!FBaseToolkit::ProcessCommandBindings() [basetoolkit.cpp:74]
UE4Editor_UnrealEd!SStandaloneAssetEditorToolkitHost::OnKeyDown() [sstandaloneasseteditortoolkithost.cpp:324]
UE4Editor_Slate!<lambda_2afcd964c763e269e2d1a63f3a72f846>::operator() [slateapplication.cpp:4834]
UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FKeyEvent,<lambda_2afcd964c763e269e2d1a63f3a72f846> >() [slateapplication.cpp:234]
UE4Editor_Slate!FEventRouter::RouteAlongFocusPath<FEventRouter::FBubblePolicy,<lambda_2afcd964c763e269e2d1a63f3a72f846>,FKeyEvent>() [slateapplication.cpp:216]
UE4Editor_Slate!FSlateApplication::ProcessKeyDownEvent() [slateapplication.cpp:4832]
UE4Editor_Slate!FSlateApplication::OnKeyDown() [slateapplication.cpp:4744]
UE4Editor_ApplicationCore!FWindowsApplication::ProcessDeferredMessage() [windowsapplication.cpp:1560]
UE4Editor_ApplicationCore!FWindowsApplication::DeferMessage() [windowsapplication.cpp:2171]
UE4Editor_ApplicationCore!FWindowsApplication::ProcessMessage() [windowsapplication.cpp:888]
UE4Editor_ApplicationCore!FWindowsApplication::AppWndProc() [windowsapplication.cpp:725]
user32!UserCallWinProcCheckWow()
user32!DispatchMessageWorker()
UE4Editor_ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages() [windowsplatformapplicationmisc.cpp:129]
UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:3220]
UE4Editor!GuardedMain() [launch.cpp:166]
UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134]
UE4Editor!WinMain() [launchwindows.cpp:210]
UE4Editor!__scrt_common_main_seh() [exe_common.inl:253]
kernel32!BaseThreadInitThunk()
ntdll!RtlUserThreadStart()

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Fixed
ComponentUE - Editor - UI Systems
Affects Versions4.184.19
Target Fix4.19
Fix Commit3869401
Main Commit3990065
Release Commit3869401
CreatedOct 19, 2017
ResolvedFeb 2, 2018
UpdatedApr 27, 2018