workaround 
Debug Filter changes back to default when PIE. 
When playing - Shift + F1 to release mouse 
Debug Filter can be changed to what is needed 
Result: Debug Filter changes back to No Debug Object Selected and does not keep the TheirPerson_AnimBP_C_0
Expected: The Blueprint applied to the Debug Filter stays selected 
Head over to the existing Questions & Answers thread and let us know what's up.
| 1 | 
| Component | UE - Gameplay - Blueprint | 
|---|---|
| Affects Versions | 4.17.2, 4.18, 4.19 | 
| Target Fix | 4.26 | 
| Created | Nov 3, 2017 | 
|---|---|
| Resolved | Apr 16, 2020 | 
| Updated | Jun 16, 2020 |