Description

Assigning a soft reference in a blueprint and attempting to resolve it as an object/class while nativization is enabled causes the packaging process to fail. A sample project was provided by the user showing the issue, the issue was also reproduced in a fresh project. (users sample project attached for reference.)

Steps to Reproduce

(Sample project provided)

  1. Create a Blueprint
  2. Assign a soft reference in the Blueprint
  3. Resolve the soft reference into an object/class
  4. Ensure that Nativization is enabled
  5. Attempt to package the project

Result: The packaging will fail to complete.

Expected: The packaging process should complete successfully

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Fixed
ComponentUE - Gameplay - Blueprint
Affects Versions4.17.24.184.19
Target Fix4.19
Fix Commit3759613
Main Commit3779057
Release Commit3813083
CreatedNov 9, 2017
ResolvedNov 15, 2017
UpdatedApr 27, 2018