Hovering the mouse cursor over the Invalidate node in Blueprints to get the hover text brings up the same text as the Is Valid node.

Steps to Reproduce
  1. Open a Blueprint editor
  2. Go to the event graph
  3. Search for the "Invalidate" node
  4. Hover mouse cursor over

Results: The hover over text on Invalidate is the same as the Is valid node.

Expected: The hover over text should be specific for invalidate when hovering over that node.

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ComponentGameplay - Blueprint
Affects Versions4.
Target Fix4.19
Fix Commit3755743
Main Commit3756414
Release Commit3813083
CreatedNov 10, 2017
ResolvedNov 14, 2017
UpdatedApr 27, 2018