Hovering the mouse cursor over the Invalidate node in Blueprints to get the hover text brings up the same text as the Is Valid node.
Results: The hover over text on Invalidate is the same as the Is valid node.
Expected: The hover over text should be specific for invalidate when hovering over that node.
Head over to the existing Questions & Answers thread and let us know what's up.
| 1 |
| Component | UE - Gameplay - Blueprint |
|---|---|
| Affects Versions | 4.17.2, 4.18, 4.19 |
| Target Fix | 4.19 |
| Created | Nov 10, 2017 |
|---|---|
| Resolved | Nov 14, 2017 |
| Updated | Apr 27, 2018 |
| 4218 - projectgheist |