Description

Hovering the mouse cursor over the Invalidate node in Blueprints to get the hover text brings up the same text as the Is Valid node.

Steps to Reproduce
  1. Open a Blueprint editor
  2. Go to the event graph
  3. Search for the "Invalidate" node
  4. Hover mouse cursor over

Results: The hover over text on Invalidate is the same as the Is valid node.

Expected: The hover over text should be specific for invalidate when hovering over that node.

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Fixed
ComponentUE - Gameplay - Blueprint
Affects Versions4.17.24.184.19
Target Fix4.19
Fix Commit3755743
Main Commit3756414
Release Commit3813083
CreatedNov 10, 2017
ResolvedNov 14, 2017
UpdatedApr 27, 2018