Description

World-locked stereo layers don't seem to be in the correct place when viewed in SteamVR.

In 4.16, if you Subtracted the difference of VR origin location and world origin location and offset the position of the Stereo Layer by that much it would line up correctly:
[Link Removed]

In 4.17 and subsequent, even that doesn't seem to line it up exactly correctly in all cases.

Steps to Reproduce
  1. Open project in [Link Removed] in 4.16 or later
  2. Notice WorldLocked1 actor with Stereo Layer component set to World Locked is in the same position as this cube in the editor:
    • [Link Removed]
  3. Hit Play in VR and observe that StereoLayer is no longer in the correct place
    • [Link Removed]

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Fixed
ComponentUE - Platform - XR
Affects Versions4.16.34.17.24.18
Target Fix4.19
Fix Commit3771141
Main Commit3794679
Release Commit3813083
CreatedNov 14, 2017
ResolvedNov 22, 2017
UpdatedSep 13, 2019