World-locked stereo layers don't seem to be in the correct place when viewed in SteamVR.
In 4.16, if you Subtracted the difference of VR origin location and world origin location and offset the position of the Stereo Layer by that much it would line up correctly:
[Link Removed]
In 4.17 and subsequent, even that doesn't seem to line it up exactly correctly in all cases.
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
An error occurred while trying to generate project files !?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-52353 in the post.
1 |
Component | UE - Platform - XR |
---|---|
Affects Versions | 4.16.3, 4.17.2, 4.18 |
Target Fix | 4.19 |
Created | Nov 14, 2017 |
---|---|
Resolved | Nov 22, 2017 |
Updated | Sep 13, 2019 |