When using a Random Stream variable to populate a Random Integer in Range from Stream, the Initial Seed value has no affect on the random integer selected.
Workaround:
Using a Seed Random Stream or Set Random Stream Seed (after EventBeginPlay in the blueprint) will
Result:
The printed values are the same after changing the initial seed value of the Random Stream node
Expected:
1) Different initial seeds provide different stream results
or
2) Initial Seed should not be visible in editor if it's not meant to affect the Stream
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Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.16.3, 4.17.2, 4.18 |
Target Fix | 4.24 |
Created | Nov 16, 2017 |
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Resolved | Sep 26, 2019 |
Updated | Dec 14, 2019 |
4242 - projectgheist |