Attempting to use CoreRedirects to rename a BlueprintImplementableEvent that has a return value results in the function not being renamed in the Blueprint subclasses and its Return Value nodes causing an error.
This does not occur with BlueprintImplementableEvents that do not have return values.
Regression?: No
This also occurred in 4.17.2
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Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
An error occurred while trying to generate project files !?
How does TextureRenderTarget2D get TArray<uint8> type data?
How to achieve HLSL Multiple Render Target in Material blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-53172 in the post.
1 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.17, 4.18, 4.19 |
Target Fix | 4.19 |
Created | Dec 7, 2017 |
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Resolved | Dec 13, 2017 |
Updated | Aug 9, 2018 |