Attempting to bind an event to OnPerceptionUpdated results in an error in Blueprints. It seems that this is caused by the TArray in the function signature not being a constant reference.
Current code:
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FPerceptionUpdatedDelegate, TArray, UpdatedActors);
Note: The reproduction case provided is blocked in Main CL# 3810327 as a crash occurs on step 4
Regression?: No
This occurred in 4.17
Head over to the existing Questions & Answers thread and let us know what's up.
| 2 |
| Component | UE - Gameplay - Blueprint |
|---|---|
| Affects Versions | 4.17, 4.18, 4.19 |
| Target Fix | 4.19 |
| Created | Dec 18, 2017 |
|---|---|
| Resolved | Jan 2, 2018 |
| Updated | Apr 27, 2018 |
| 4359 - projectgheist |