Attempting to bind an event to OnPerceptionUpdated results in an error in Blueprints. It seems that this is caused by the TArray in the function signature not being a constant reference.
Current code:
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FPerceptionUpdatedDelegate, TArray, UpdatedActors);
Note: The reproduction case provided is blocked in Main CL# 3810327 as a crash occurs on step 4
Regression?: No
This occurred in 4.17
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Head over to the existing Questions & Answers thread and let us know what's up.
2 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.17, 4.18, 4.19 |
Target Fix | 4.19 |
Created | Dec 18, 2017 |
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Resolved | Jan 2, 2018 |
Updated | Apr 27, 2018 |
4359 - projectgheist |