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SEGV_NOOP at 0x0 UE4Editor-MetalRHI.dylib!TRefCountPtr<FRHIUnorderedAccessView>::operator=() UE4Editor-MetalRHI.dylib!FMetalViewport::Resize() UE4Editor-MetalRHI.dylib!FMetalDynamicRHI::RHIResizeViewport() UE4Editor-SlateRHIRenderer.dylib!FSlateRHIRenderer::ConditionalResizeViewport() UE4Editor-SlateRHIRenderer.dylib!FSlateRHIRenderer::DrawWindows_Private() UE4Editor-Slate.dylib!FSlateApplication::PrivateDrawWindows(TSharedPtr<SWindow,() UE4Editor-Slate.dylib!FSlateApplication::DrawWindows() UE4Editor-Slate.dylib!FSlateApplication::TickApplication() UE4Editor-Slate.dylib!FSlateApplication::Tick() UE4Editor!FEngineLoop::Tick() UE4Editor!GuardedMain() UE4Editor!<Unknown> UE4Editor-Core.dylib!<Unknown> Foundation!Unknown() libsystem_pthread.dylib!<Unknown> libsystem_pthread.dylib!<Unknown> libsystem_pthread.dylib!<Unknown>
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-53766 in the post.
3 |
Component | UE - Graphics Features |
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Affects Versions | 4.18, 4.19 |
Target Fix | 4.22 |
Created | Jan 4, 2018 |
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Resolved | Mar 5, 2019 |
Updated | May 31, 2019 |