Description

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Steps to Reproduce

There are currently no steps to reproduce

Callstack
SEGV_NOOP at 0x0

UE4Editor-MetalRHI.dylib!TRefCountPtr<FRHIUnorderedAccessView>::operator=()
UE4Editor-MetalRHI.dylib!FMetalViewport::Resize()
UE4Editor-MetalRHI.dylib!FMetalDynamicRHI::RHIResizeViewport()
UE4Editor-SlateRHIRenderer.dylib!FSlateRHIRenderer::ConditionalResizeViewport()
UE4Editor-SlateRHIRenderer.dylib!FSlateRHIRenderer::DrawWindows_Private()
UE4Editor-Slate.dylib!FSlateApplication::PrivateDrawWindows(TSharedPtr<SWindow,()
UE4Editor-Slate.dylib!FSlateApplication::DrawWindows()
UE4Editor-Slate.dylib!FSlateApplication::TickApplication()
UE4Editor-Slate.dylib!FSlateApplication::Tick()
UE4Editor!FEngineLoop::Tick()
UE4Editor!GuardedMain()
UE4Editor!<Unknown>
UE4Editor-Core.dylib!<Unknown>
Foundation!Unknown()
libsystem_pthread.dylib!<Unknown>
libsystem_pthread.dylib!<Unknown>
libsystem_pthread.dylib!<Unknown>

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Cannot Reproduce
ComponentUE - Graphics Features
Affects Versions4.184.19
Target Fix4.22
CreatedJan 4, 2018
ResolvedMar 5, 2019
UpdatedMay 31, 2019
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