There are cases where changing the Role and RemoteRole of a Pawn doesn't get properly replicated. The underlying issue has to do with ScopedRoleDowngrades and Shared Shadow State.
A workaround is to set the cvar net.ShareShadowState to 0, though this will likely negatively impact server performance.
*Note:* Order of client connection *is* important.
Excepted:
Only the currently possessed pawn has Role AutonomousProxy on the second Client, all other pawns are SimulatedProxy.
Actual:
Any pawn that was ever possessed by the second Client has Role AutonomousProxy.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
What method is used to fill polygonal regions when drawing spline mesh at run time?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-54477 in the post.