Normal are different after Merge Actor on scaled objects. If the actors aren't scaled, the issue doesn't seem to occur.
A licensee is trying to use the Merge Actor tool to optimize their entire project but this issue is keeping them from using the tool.
This is a regression:
Working in 4.17.2-3658906
Not working in 4.18.3-3832480
Results: In 4.18+ the normals will be different after the merge
Expected: The same behavior as 4.17 where the normals are identical
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-54996 in the post.
2 |
Component | OLD - Anim |
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Affects Versions | 4.18.3, 4.19 |
Target Fix | 4.19 |
Created | Feb 8, 2018 |
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Resolved | Feb 15, 2018 |
Updated | Apr 27, 2018 |