Hierarchical instance static meshes appear to have a shadowing issues when transitioning between LODs when dithering using Stencils.
Note: This issue may be related to [Link Removed] or [Link Removed]
Result: The rocks in the level appear to have blacked out sections while the LODs change
Expected: The rocks would not have a noticeably blacked out section when transitioning LODs
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-55584 in the post.
3 |
Component | UE - Graphics Features |
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Affects Versions | 4.18.3, 4.19 |
Target Fix | 4.22 |
Fix Commit | 4514352 |
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Created | Feb 27, 2018 |
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Resolved | Oct 29, 2018 |
Updated | Nov 20, 2018 |