Hierarchical instance static meshes appear to have a shadowing issues when transitioning between LODs when dithering using Stencils.
Note: This issue may be related to [Link Removed] or [Link Removed]
Result: The rocks in the level appear to have blacked out sections while the LODs change
Expected: The rocks would not have a noticeably blacked out section when transitioning LODs
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-55584 in the post.
| 3 |
| Component | UE - Graphics Features |
|---|---|
| Affects Versions | 4.18.3, 4.19 |
| Target Fix | 4.22 |
| Fix Commit | 4514352 |
|---|
| Created | Feb 27, 2018 |
|---|---|
| Resolved | Oct 29, 2018 |
| Updated | Nov 20, 2018 |