RAM usage continually increases when debugger is active
1. Create a new, blank Blueprint project
2. Open the level blueprint and add a print string node connected to the tick (Also observed this with node connected to BeginPlay)
3. set a breakpoint on the print string node
4. Play-in-editor and leave yourself sitting on that blueprint node in the debugger
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-58566 in the post.