Description

Light inside Volumetric Fog is offset in the right eye when viewing in VR with Forward Shading and Instanced Stereo Enabled

If just Forward Shading or Instanced Stereo is enabled, this does not occur.

Documentation does not cite this as a known issue

https://docs.unrealengine.com/en-US/Engine/Rendering/LightingAndShadows/VolumetricFog

Steps to Reproduce

Example Project attached

1. Create a project with High Density Volumetric fog
2. Add a Spot/Point light with high intensity
3. Enable Forward Shading and Instanced Stereo in Project Rendering Settings
4. Play in VR Preview
5. Observe that light is in wrong position in right eye

Oculus Rift used

Community References

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Fixed
ComponentUE - Platform - XR
Affects Versions4.194.20.3
Target Fix4.24
Fix Commit8388123
Main Commit9447833
Release Commit9552237
CreatedMay 10, 2018
ResolvedAug 31, 2019
UpdatedOct 28, 2019