Description

Light inside Volumetric Fog is offset in the right eye when viewing in VR with Forward Shading and Instanced Stereo Enabled

If just Forward Shading or Instanced Stereo is enabled, this does not occur.

Documentation does not cite this as a known issue

https://docs.unrealengine.com/en-US/Engine/Rendering/LightingAndShadows/VolumetricFog

Steps to Reproduce

Example Project attached

1. Create a project with High Density Volumetric fog
2. Add a Spot/Point light with high intensity
3. Enable Forward Shading and Instanced Stereo in Project Rendering Settings
4. Play in VR Preview
5. Observe that light is in wrong position in right eye

Oculus Rift used

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-58981 in the post.

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Unresolved
ComponentVirtual Reality
Affects Versions4.194.20.3
CreatedMay 10, 2018
UpdatedNov 27, 2018