Description

Stub functions generated for unconverted assets as dependencies of nativized assets do not properly handle output parameters (the result is not assigned after the ProcessEvent() call).

Suggested fix is offered in the support thread.

Steps to Reproduce
  1. Open attached project in UE4 editor.
  2. PIE, and notice that '100' is displayed after a short delay.
  3. Choose File->Package Project->Windows->Win64 and wait for packaging to finish.
  4. Launch the packaged EXE.
  5. Notice that '0' is displayed after a short delay.
    Expected result: Output is consistent with PIE in the packaged EXE.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-59811 in the post.

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Fixed
ComponentUE - Gameplay - Blueprint
Affects Versions4.184.19
Target Fix4.26
Fix Commit13268842
Main Commit13686746
CreatedMay 31, 2018
ResolvedMay 11, 2020
UpdatedJun 16, 2020