Selecting all descendants of a folder hierarchy in the world outliner doesnt accurately show what all is selected. This does not always occur and is a visual bug. The items in the level are still selected.
Found in 4.18 CL# 3832480, 4.19 CL# 4033788, 4.20 CL# 4302132, and 4.21 CL# 4348893
Results:
The items in the second folder will not be highlighted in the world outliner however they are still selected in the level
Expected:
The world outliner would accurately show all items highlighted
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How to delete some elements correctly when deleting an array loop?
How do I set a material as a post-processing material?
UMG RichText not appear image when packaged
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
What is the difference between Camera and CineCamera?
How does TArray loop correctly remove elements in blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-63845 in the post.