Steps to Reproduce

No known steps to reproduce

Callstack
Fatal error: [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 251] Result failed at D:\Build\++UE4\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Viewport.cpp:361 with error E_INVALIDARG

UE4Editor_D3D11RHI!VerifyD3D11Result() d3d11util.cpp:251 
UE4Editor_D3D11RHI!FD3D11Viewport::PresentChecked() d3d11viewport.cpp:363 
UE4Editor_D3D11RHI!FD3D11DynamicRHI::RHIEndDrawingViewport() d3d11viewport.cpp:665 
UE4Editor_RHI!FRHICommandListExecutor::ExecuteInner_DoExecute() rhicommandlist.cpp:325 
UE4Editor_RHI!FRHICommandListExecutor::ExecuteInner() rhicommandlist.cpp:578 
UE4Editor_RHI!FRHICommandListExecutor::ExecuteList() rhicommandlist.cpp:628 
UE4Editor_RHI!FRHICommandList::EndDrawingViewport() rhicommandlist.cpp:1509 
UE4Editor_SlateRHIRenderer!FSlateRHIRenderer::DrawWindow_RenderThread() slaterhirenderer.cpp:935 
UE4Editor_SlateRHIRenderer!TGraphTask<TEnqueueUniqueRenderCommandType<`FSlateRHIRenderer::DrawWindows_Private'::`29'::SlateDrawWindowsCommandName,<lambda_4 taskgraphinterfaces.h:829
UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() taskgraph.cpp:679 
UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() taskgraph.cpp:575 
UE4Editor_RenderCore!RenderingThreadMain() renderingthread.cpp:333 
UE4Editor_RenderCore!FRenderingThread::Run() renderingthread.cpp:467 
UE4Editor_Core!FRunnableThreadWin::Run() windowsrunnablethread.cpp:76 

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-65222 in the post.

4
Login to Vote

Fixed
ComponentRendering
Affects Versions4.214.21.14.22
Target Fix4.23.1
Fix Commit9089297
Main Commit9390020
CreatedOct 15, 2018
ResolvedOct 1, 2019
UpdatedOct 8, 2019