This is an editor-only crash that's due to stack overflow/infinite recursion in UInheritableComponentHandler::FixComponentTemplateName(). We are recursively trying to rename other inherited component templates away from the new name to avoid a collision, but there is currently not a sufficient base case in place to break the recursion in this situation.
Note: This issue was first introduced in version 4.15 with the fix for [Link Removed].
Exception thrown at 0x00007FF8182ABBCB (UE4Editor-Core-Win64-Debug.dll) in UE4Editor-Win64-Debug.exe: 0xC00000FD: Stack overflow (parameters: 0x0000000000000001, 0x0000003244203FE8).
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
UE-81742 DXGI_ERROR_INVALID_CALL
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-65836 in the post.
2 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.15, 4.16, 4.17, 4.18, 4.19, 4.20, 4.21 |
Target Fix | 4.22 |
Fix Commit | 4637103 |
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Created | Oct 26, 2018 |
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Resolved | Dec 6, 2018 |
Updated | Feb 23, 2021 |