Using legacy-style #include paths in a game project is allowed by UBT by default, but it's currently not compatible with Blueprint nativization, as it does not account for this possibility.
Current workaround: Add the following line to the constructor in Engine\Content\Editor\Templates\PluginModule.Build.cs.template:
bLegacyPublicIncludePaths = Target.bLegacyPublicIncludePaths;
Then repeat step #8.
#include "DateTime.h"
[1/3] Module.NativizedAssets.gen.cpp UATHelper: Packaging (Windows (64-bit)): D:\dev\local\Projects\CppTest\Source\CppTest/MyActor.h(6): fatal error C1083: Cannot open include file: 'DateTime.h': No such file or directory
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i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
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When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-66378 in the post.