Description

When importing a binary FBX with the option Use T0As Ref Pose enable it appears that some models will be slightly deformed (see attached image).

Steps to Reproduce
  1. Download the attached project
  2. Open the attached project
  3. Zoom in on the hands of the two separate models (see attached image)

Result: The Binary model's hand appears to be slightly deformed when compared to the ASCII version that was imported
Expected: There would be no discernible difference between the models

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-75522 in the post.

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Unresolved
ComponentTools - Import
Affects Versions4.20.34.21.24.22.2
Target Fix4.25
CreatedJun 3, 2019
UpdatedOct 11, 2019