When importing a binary FBX with the option Use T0As Ref Pose enable it appears that some models will be slightly deformed (see attached image).
Result: The Binary model's hand appears to be slightly deformed when compared to the ASCII version that was imported
Expected: There would be no discernible difference between the models
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-75522 in the post.
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Component | UE - Editor - Content Pipeline - Import and Export |
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Affects Versions | 4.20.3, 4.21.2, 4.22.2 |
Target Fix | 4.25 |
Created | Jun 3, 2019 |
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Resolved | Nov 25, 2019 |
Updated | Feb 12, 2020 |