Sequencer bindings are lost when creating Sequence Player after loading a Sublevel using LoadLevelInstance.
This was reported and tested in 4.21.2 (CL-4753647). This was reproduced in 4.22.3 (CL-7053642), 4.23 (CL-7173969), and Main 4.24 (CL-7174533)
Results: The Level Sequence in Sub level won't play in Main level. When opening the Level Sequence it has lost all of its bindings.
Expected: The Level Sequence to play when using LoadLevelInstance
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How to achieve HLSL Multiple Render Target in Material blueprints?
What method is used to fill polygonal regions when drawing spline mesh at run time?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-76792 in the post.