Description

Materials using the WorldAlignedTextures_Complex node causes the static meshes they are applied to to not receive indirect lighting.

Tested in 4.21.2 (CL - 4753647), 4.22.3 (CL - 7053642), 4.23 (CL - 7217741), 4.24 (CL - 7218281)

Steps to Reproduce
  1. Download the attached project
  2. Open the project

 

Expected: Both meshes would receive indirect lighting

Result: Only T_ground_Moss_Mat receives indirect lighting

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-76838 in the post.

1
Login to Vote

By Design
ComponentUE - Graphics Features
Affects Versions4.234.21.24.244.22.3
Target Fix4.24
CreatedJul 2, 2019
ResolvedSep 6, 2019
UpdatedNov 14, 2019