Materials using the WorldAlignedTextures_Complex node causes the static meshes they are applied to to not receive indirect lighting.
Tested in 4.21.2 (CL - 4753647), 4.22.3 (CL - 7053642), 4.23 (CL - 7217741), 4.24 (CL - 7218281)
Expected: Both meshes would receive indirect lighting
Result: Only T_ground_Moss_Mat receives indirect lighting
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
UE-81742 DXGI_ERROR_INVALID_CALL
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-76838 in the post.