Description

In engine versions 4.23 and above, the Shader Complexity Viewmode doesn't render appropriately for meshes with masked materials.

Tested in 4.22.3 (CL - 7043647), 4.23 (CL - 8386587), 4.24 (CL - 9614575), 4.25 (CL - 9568381)

Steps to Reproduce

1. Open the attached project and navigate to the NewMap
2. Change the viewmode to Shader Complexity

Expected: The viewmode would reflect the shader's complexity by changing the hue of the material closer to red

Result: All of the shaders appear green

Have Comments or More Details?

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Non-Issue
ComponentRendering
Affects Versions4.234.244.25
Target Fix4.24
CreatedOct 16, 2019
ResolvedOct 22, 2019
UpdatedNov 13, 2019