In engine versions 4.23 and above, the Shader Complexity Viewmode doesn't render appropriately for meshes with masked materials.
Tested in 4.22.3 (CL - 7043647), 4.23 (CL - 8386587), 4.24 (CL - 9614575), 4.25 (CL - 9568381)
1. Open the attached project and navigate to the NewMap
2. Change the viewmode to Shader Complexity
Expected: The viewmode would reflect the shader's complexity by changing the hue of the material closer to red
Result: All of the shaders appear green
There's no existing public thread on this issue, so head over toAnswerHub just mention UE-81929 in the post.