In current and future versions of the engine, the reverb does not work as intended in the Audio Volume
Tested in 4.22.3 (CL - 7043647), 4.23.1 (CL - 9631420), 4.24 (CL - 9846303), 4.25 (CL - 9846408)
1. Create a Blank project
2. Import a wav file to the editor
3. Create a Sound class and an attenuation; bind them to the wav file in it's details
4. Create an ambient sound that uses this soundwave
5. Create a Reverb Effect with high gain and delay (see screenshot for reference)
6. Add an Audio volume that overlaps the ambient sound, has the Apply Reverb flag enabled, and has the created Reverb Effect added to it
7. PIE and move towards and away from the ambient sound's location
Expected: The audio played would reverberate
Result: No reverb is applied
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28 |
Component | UE - Audio |
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Affects Versions | 4.23.1, 4.24, 4.25 |
Target Fix | 4.24 |
Created | Oct 29, 2019 |
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Resolved | Nov 14, 2019 |
Updated | Nov 14, 2019 |