Description

When trying to change the MaxLODSize using DefaultDeviceProfiles.ini, some of the groups scale but others don't.

This was reported and tested in 4.23.1 (CL-9631420). This was reproduced in 4.22.3 (CL-7053642), 4.24 Preview 1 (CL-9979423), and Main 4.25 (CL-10098181)

Steps to Reproduce
  1. Open the UE4 Editor and create a new project
  2. Import the attached texture it has a size of 1024x1024 (power of two)
  3. Copy "BaseDeviceProfiles.ini" from the Engine config folder to the Project config folder and rename it to "DefaultDeviceProfiles.ini"
  4. Change World and WorldNormalMap MaxLODSizes to 256
  5. Save close, relaunch the project
  6. Check that our texture is Imported as 1024x1024 and displayed as 256x256
  7. Change Texture Group from World to WorldNormalMap.

Results: Now Displayed is not scaled to 256 but is still 1024.

Expected: Displayed is scaled to 256.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-84224 in the post.

4
Login to Vote

Fixed
ComponentUE - Foundation - Core
Affects Versions4.23.14.244.22.34.25
Target Fix4.25
Fix Commit10291735
Main Commit10419044
CreatedNov 11, 2019
ResolvedNov 18, 2019
UpdatedDec 13, 2019