When importing a .glb file from Blender, the editor crashes.
The user has been able to import other .glb files, but ran into an issue with the one provided being unable to be imported.
Result: The editor crashes
Expected: Successful import
Tested in: 4.22.3 CL#7053642, 4.24 CL#10091930, 4.25 CL#Main
LoginId:f8bdfd224a2ebe9b2926e9a43d598ba9 EpicAccountId:55a0e0cb037e4b8589bd18a6afa4e344 Unhandled exception UE4Editor_CoreUObject!UObjectBaseUtility::GetOutermost() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectbaseutility.cpp:121] UE4Editor_CoreUObject!UObjectBaseUtility::MarkPackageDirty() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectbaseutility.cpp:139] UE4Editor_GLTFImporter!UGLTFImportFactory::UpdateMeshes() [d:\build\++ue4\sync\engine\plugins\editor\gltfimporter\source\gltfimporter\private\gltfimportfactory.cpp:181] UE4Editor_GLTFImporter!UGLTFImportFactory::FactoryCreateFile() [d:\build\++ue4\sync\engine\plugins\editor\gltfimporter\source\gltfimporter\private\gltfimportfactory.cpp:127] UE4Editor_UnrealEd!UFactory::ImportObject() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\factories\factory.cpp:187] UE4Editor_AssetTools!UAssetToolsImpl::ImportAssetsInternal() [d:\build\++ue4\sync\engine\source\developer\assettools\private\assettools.cpp:2035] UE4Editor_AssetTools!UAssetToolsImpl::ImportAssets() [d:\build\++ue4\sync\engine\source\developer\assettools\private\assettools.cpp:1260] UE4Editor_UnrealEd!FImportFilesByPath::Run() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\subsystems\importsubsystem.cpp:95] UE4Editor_UnrealEd!UImportSubsystem::HandleNextTick() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\subsystems\importsubsystem.cpp:138] UE4Editor_Engine!FTimerUnifiedDelegate::Execute() [d:\build\++ue4\sync\engine\source\runtime\engine\public\timermanager.h:51] UE4Editor_Engine!FTimerManager::Tick() [d:\build\++ue4\sync\engine\source\runtime\engine\private\timermanager.cpp:880] UE4Editor_UnrealEd!UEditorEngine::Tick() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\editorengine.cpp:1298] UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\unrealedengine.cpp:407] UE4Editor!FEngineLoop::Tick() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launchengineloop.cpp:4257] UE4Editor!GuardedMain() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launch.cpp:173] UE4Editor!GuardedMainWrapper() [d:\build\++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:147] UE4Editor!WinMain() [d:\build\++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:279] UE4Editor!__scrt_common_main_seh() [d:\agent\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] kernel32 ntdll
UE-81742 DXGI_ERROR_INVALID_CALL
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-84381 in the post.
3 |
Component | UE - Editor - Content Pipeline - Import and Export |
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Affects Versions | 4.23.1, 4.24, 4.22.3, 4.25 |
Target Fix | 4.24 |
Created | Nov 13, 2019 |
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Resolved | Nov 15, 2019 |
Updated | Jan 25, 2021 |