Left Eye Renders black in VR when a PostProcess Material is applied.
On Quest Right eye renders post process mat and left eye renders scene, but upsidedown.
Also occurs in Packaged Project and/or with Instanced Stereo on
Confirmed in MAIN 4.25 at CL 10730208
Ensures in OutputLog:
LogOutputDevice: Error: Ensure condition failed: Views.Num() == 1 [Link Removed] [Line: 219]
LogOutputDevice: Error: Ensure condition failed: TextureBatch.Find(RHITexture) == INDEX_NONE [Link Removed] [Line: 213]
Result: Left Eye is Black
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-85935 in the post.