Exception crash when running Debug Game Configuration for a project installed on a different drive than Engine Installation.
Expected: Project successfully launches.
Result: Exception Crash, Please see call stack.
[Inline Frame] CrashItBaby-Win64-DebugGame.exe!FICUInternationalization::Initialize::__l21::<lambda_6129aae43ea4ecdf8bc99ac62d69b235>::operator()() Line 153 C++ > CrashItBaby-Win64-DebugGame.exe!FICUInternationalization::Initialize() Line 153 C++ [Inline Frame] CrashItBaby-Win64-DebugGame.exe!FInternationalization::Initialize() Line 267 C++ CrashItBaby-Win64-DebugGame.exe!FInternationalization::Get() Line 24 C++ CrashItBaby-Win64-DebugGame.exe!BeginInitTextLocalization() Line 305 C++ CrashItBaby-Win64-DebugGame.exe!FEngineLoop::AppInit() Line 5097 C++ CrashItBaby-Win64-DebugGame.exe!FEngineLoop::PreInitPreStartupScreen(const wchar_t * CmdLine) Line 2061 C++ [Inline Frame] CrashItBaby-Win64-DebugGame.exe!FEngineLoop::PreInit(const wchar_t *) Line 3447 C++ [Inline Frame] CrashItBaby-Win64-DebugGame.exe!EnginePreInit(const wchar_t *) Line 42 C++ CrashItBaby-Win64-DebugGame.exe!GuardedMain(const wchar_t * CmdLine, HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, int nCmdShow) Line 131 C++ CrashItBaby-Win64-DebugGame.exe!WinMain(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * __formal, int nCmdShow) Line 252 C++ [Inline Frame] CrashItBaby-Win64-DebugGame.exe!invoke_main() Line 102 C++ CrashItBaby-Win64-DebugGame.exe!__scrt_common_main_seh() Line 288 C++ kernel32.dll!00007ffe63d97974() Unknown ntdll.dll!00007ffe66b4a271() Unknown
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-86654 in the post.
1 |
Component | UE - Foundation - Cpp Tools |
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Affects Versions | 4.23, 4.24, 4.25 |
Target Fix | 4.24.2 |
Created | Jan 13, 2020 |
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Resolved | Jan 15, 2020 |
Updated | Jan 26, 2021 |