VR PIE output no longer resizes when window is scaled.
Confirmed with Rift and Vive
Confirmed in 4.25 MAIN @ CL 11196267
4.23 Result: project output resizes to fill window
4.24 Result: output remains the same size
I am not able to find world outliner how to enable it?
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How to properly terminate the DoWork thread function in FAsyncTask?
How to achieve HLSL Multiple Render Target in Material blueprints?
Trying to launch , erorr,dll missing
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-87944 in the post.
1 |
Component | UE - Platform - XR |
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Affects Versions | 4.24.2, 4.25 |
Target Fix | 4.25 |
Created | Feb 3, 2020 |
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Resolved | Mar 5, 2020 |
Updated | Mar 27, 2020 |