Description

If min and max scale are the same in a LandscapeGrassType asset, scale will not be applied.

 

Confirmed in 4.25 MAIN @ CL 11318998

Steps to Reproduce

4.23 Sample project with basic landscape grass attached.

  1. Create a landscape
  2. Create and Implement a 'Landscape Grass Type' https://docs.unrealengine.com/en-US/Engine/OpenWorldTools/Grass/QuickStart/index.html
  3. In Landscape Grass Type asset, change Scale X

Result: Scale will be reflected if min and max are not the same. If min and max are the same, the scale will default to 1

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Fixed
ComponentTools - Foliage
Affects Versions4.23.14.24.24.25
Target Fix4.26
Fix Commit12372067
Main Commit12372067
CreatedFeb 13, 2020
ResolvedMar 23, 2020
UpdatedMar 23, 2020