Running the engine with DX12 enabled on MSI GS75 Stealth 9SF results in a D3D crash when using the internal display on the laptop.
*Note: Unable to reproduce the crash. The user receiving the crash has deduced the issue to only when the internal display is being used.
Result: D3D12RHI crash
Expected: No crash
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000020 nvwgf2umx nvwgf2umx D3D12 dxgi dxgi dxgi dxgi dxgi dxgi dxgi UE4Editor_D3D12RHI!FD3D12Viewport::PresentChecked() [C:\UnrealEngine\ue4-r424-html5\Engine\Source\Runtime\D3D12RHI\Private\D3D12Viewport.cpp:527] UE4Editor_D3D12RHI!FD3D12Viewport::Present() [C:\UnrealEngine\ue4-r424-html5\Engine\Source\Runtime\D3D12RHI\Private\D3D12Viewport.cpp:741] UE4Editor_D3D12RHI!FD3D12CommandContextBase::RHIEndDrawingViewport() [C:\UnrealEngine\ue4-r424-html5\Engine\Source\Runtime\D3D12RHI\Private\D3D12Viewport.cpp:886] UE4Editor_RHI!FRHICommand<FRHICommandEndDrawingViewport,FRHICommandEndDrawingViewportString1859>::ExecuteAndDestruct() [C:\UnrealEngine\ue4-r424-html5\Engine\Source\Runtime\RHI\Public\RHICommandList.h:726] UE4Editor_RHI!FRHICommandListExecutor::ExecuteInner_DoExecute() [C:\UnrealEngine\ue4-r424-html5\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:351] UE4Editor_RHI!FExecuteRHIThreadTask::DoTask() [C:\UnrealEngine\ue4-r424-html5\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:410] UE4Editor_RHI!TGraphTask<FExecuteRHIThreadTask>::ExecuteTask() [C:\UnrealEngine\ue4-r424-html5\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:847] UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [C:\UnrealEngine\ue4-r424-html5\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:686] UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [C:\UnrealEngine\ue4-r424-html5\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:583] UE4Editor_RenderCore!FRHIThread::Run() [C:\UnrealEngine\ue4-r424-html5\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:289] UE4Editor_Core!FRunnableThreadWin::Run() [C:\UnrealEngine\ue4-r424-html5\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:96]
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
UE-81742 DXGI_ERROR_INVALID_CALL
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
I am not able to find world outliner how to enable it?
I can't open my map from the editor.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-88907 in the post.
12 |
Component | UE - Rendering Architecture - RHI |
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Affects Versions | 4.23.1, 4.24.2, 4.22.3, 4.25 |
Target Fix | 4.26 |
Created | Feb 17, 2020 |
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Resolved | Aug 28, 2020 |
Updated | Nov 4, 2020 |