Description

Generated from CrashReporter

ErrorMessage:

Assertion failed: Shader [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Engine/Private/Materials/MaterialShader.cpp] [Line: 1811]

Comments:

Compile shader for a vulkan apps

Basic material node crash, compile for vulkan
Steps to Reproduce

No known steps to reproduce

Callstack
VCRUNTIME140!ebe80000  + bf10
ntdll!fc000000  + a121f
ntdll!fc000000  + 6a289
ntdll!fc000000  + 6a043
KERNELBASE!f94a0000  + 3a839
UE4Editor-Core!ReportAssert(wchar_t const *,int) [WindowsPlatformCrashContext.cpp:1341]
UE4Editor-Core!FWindowsErrorOutputDevice::Serialize(wchar_t const *,ELogVerbosity::Type,FName const &) [WindowsErrorOutputDevice.cpp:79]
UE4Editor-Core!FOutputDevice::LogfImpl(wchar_t const *,...) [OutputDevice.cpp:71]
UE4Editor-Core!AssertFailedImplV  [AssertionMacros.cpp:105]
UE4Editor-Core!FDebug::CheckVerifyFailedImpl(char const *,char const *,int,wchar_t const *,...) [AssertionMacros.cpp:455]
UE4Editor-Engine!FMaterialShaderMap::ProcessCompilationResults(TArray<FShaderCommonCompileJob *,TSizedDefaultAllocator<32> > const &,int &,float &,TMap<FVertexFactoryType const *,TArray<FShaderPipelineType const *,TSizedDefaultAllocator<32> >,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<FVertexFactoryType const *,TArray<FShaderPipelineType const *,TSizedDefaultAllocator<32> >,0> > &) [MaterialShader.cpp:1811]
UE4Editor-Engine!FShaderCompilingManager::ProcessCompiledShaderMaps(TMap<int,FShaderMapFinalizeResults,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<int,FShaderMapFinalizeResults,0> > &,float) [ShaderCompiler.cpp:2098]
UE4Editor-Engine!FShaderCompilingManager::ProcessAsyncResults(bool,bool) [ShaderCompiler.cpp:2692]
UE4Editor!FEngineLoop::Tick() [LaunchEngineLoop.cpp:4517]
UE4Editor!GuardedMain(wchar_t const *,HINSTANCE__ *,HINSTANCE__ *,int) [Launch.cpp:173]
UE4Editor!GuardedMainWrapper(wchar_t const *,HINSTANCE__ *,HINSTANCE__ *,int) [LaunchWindows.cpp:134]
UE4Editor!WinMain  [LaunchWindows.cpp:263]
UE4Editor!__scrt_common_main_seh  [exe_common.inl:288]
KERNEL32!fb2c0000  + 17bd4
ntdll!fc000000  + 6ced1

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Fixed
ComponentUE - Rendering Architecture - RHI
Affects Versions4.24.24.25
Target Fix4.25.2
Fix Commit13767539
Main Commit14151001
Release Commit13767539
CreatedFeb 21, 2020
ResolvedJun 25, 2020
UpdatedJan 12, 2021