Material's RGB base color values are changed in Unlit mode when specular is greater than 0.
User repro video:
[Link Removed]
Tested in: 4.23.1 CL#9631420, 4.25 CL#11574810
Result: the values of the base color on the second material are changed when adding specular in Unlit view mode.
Expected: The base color to not be affected.
I am not able to find world outliner how to enable it?
Trying to launch , erorr,dll missing
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How to achieve HLSL Multiple Render Target in Material blueprints?
I downloaded the apps no execution (my computer is mac)
How can i modify the param name in EQS node
How to properly terminate the DoWork thread function in FAsyncTask?
What method is used to fill polygonal regions when drawing spline mesh at run time?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-89413 in the post.
2 |
Component | UE - Graphics Features |
---|---|
Affects Versions | 4.23.1, 4.24.2, 4.25 |
Target Fix | 4.26 |
Created | Feb 24, 2020 |
---|---|
Resolved | Mar 24, 2020 |
Updated | Sep 19, 2021 |