Crash when ApplyPhysicalAnimationProfileBelow node and UPhysicalAnimationComponent :: UpdateTargetActors by UPhysicalAnimationComponent :: OnTeleport run in the same frame. Because RuntimeInstanceData is 0 even though DriveData is 1 or more. Therefore, user can avoid the problem by including the check process of RuntimeInstanceData in this code.
As far as I know, this only happens in multiplayer.
There's no existing public thread on this issue, so head over to AnswerHub just mention UE-92443 in the post.