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Per repro steps sent by user through salesforce:
Fatal error: [File:/Users/build/Build/++UE4+Licensee/Sync/Engine/Source/Developer/Apple/MetalShaderFormat/Private/MetalShaderCompiler.cpp] [Line: 716] Failed to extract Metal compiler search directories UE4Editor-Core!FGenericPlatformMisc::RaiseException(unsigned int) [GenericPlatformMisc.cpp:472] UE4Editor-Core!FMacErrorOutputDevice::Serialize(char16_t const*, ELogVerbosity::Type, FName const&) [MacErrorOutputDevice.cpp:0] UE4Editor-Core!FOutputDevice::LogfImpl(char16_t const*, ...) [OutputDevice.cpp:61] UE4Editor-MetalShaderFormat!auto SingleCompilerSetup(EAppleSDKType)::$_23::operator()<FLogCategoryLogMetalShaderCompiler, char16_t UE4Editor-MetalShaderFormat!SingleCompilerSetup(EAppleSDKType) [MetalShaderCompiler.cpp:716] UE4Editor-MetalShaderFormat!BuildMetalShaderOutput(FShaderCompilerOutput&, FShaderCompilerInput const&, FSHAHash const&, unsigned int, char const*, unsigned int, unsigned int, unsigned int, unsigned char, char16_t const*, char16_t const*, EMetalTypeBufferMode, TArray<FShaderCompilerError, TSizedDefaultAllocator<32> >&, FMetalTessellationOutputs const&, unsigned int, unsigned int, unsigned int, unsigned int, TArray<unsigned char, TSizedDefaultAllocator<32> > const&, bool) [MetalShaderCompiler.cpp:1667] UE4Editor-MetalShaderFormat!FMetalShaderOutputCooker::Build(TArray<unsigned char, TSizedDefaultAllocator<32> >&) [MetalDerivedData.cpp:2498] UE4Editor-DerivedDataCache!FDerivedDataCache::FBuildAsyncWorker::DoWork() [DerivedDataCache.cpp:230] UE4Editor-DerivedDataCache!FAsyncTask<FDerivedDataCache::FBuildAsyncWorker>::DoWork() [AsyncWork.h:272] UE4Editor-DerivedDataCache!FAsyncTask<FDerivedDataCache::FBuildAsyncWorker>::Start(bool, FQueuedThreadPool*) [AsyncWork.h:259] UE4Editor-DerivedDataCache!FDerivedDataCache::GetSynchronous(FDerivedDataPluginInterface*, TArray<unsigned char, TSizedDefaultAllocator<32> >&, bool*) [DerivedDataCache.cpp:312] UE4Editor-MetalShaderFormat!CompileShader_Metal(FShaderCompilerInput const&, FShaderCompilerOutput&, FString const&) [MetalShaderCompiler.cpp:2554] UE4Editor-Engine!FShaderCompileUtilities::ExecuteShaderCompileJob(FShaderCommonCompileJob&) [ShaderCompiler.cpp:1500] UE4Editor-Engine!FShaderCompileThreadRunnable::CompileDirectlyThroughDll() [ShaderCompiler.cpp:1464] UE4Editor-Engine!FShaderCompileThreadRunnable::CompilingLoop() [ShaderCompiler.cpp:1582] UE4Editor-Engine!FShaderCompileThreadRunnableBase::Run() [ShaderCompiler.cpp:1125] UE4Editor-Core!FRunnableThreadPThread::Run() [PThreadRunnableThread.cpp:25] UE4Editor-Core!FRunnableThreadPThread::_ThreadProc(void*) [PThreadRunnableThread.h:183] libc++.1!66e99000 + 2f39109 libc++.1!66e99000 + 2f34b8b
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-92818 in the post.
3 |
Component | UE - Platform - Apple |
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Affects Versions | 4.25, 4.25.3, 4.26 |
Target Fix | 4.26.2 |
Created | May 6, 2020 |
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Resolved | Jan 29, 2021 |
Updated | Apr 28, 2021 |