Description

When the level sequence is evaluated from calling play on a level sequence player the level sequence actor does not have an opportunity to tick, which is where the transform origin is calculated.

Steps to Reproduce
  1. Put a breakpoint in FMovieSceneComponentTransformSectionTemplate::Evaluate
  2. Attach Visual Studio to the unreal engine
  3. Play a sequence in PIE that has Override Instance Data checked

RESULT:

When the breakpoint is hit GlobalTransformData is null.

EXPECTED:

GlobalTransformData should not be null (compare to later executions of Evaluate)

 

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-93122 in the post.

15
Login to Vote

Fixed
ComponentUE - Anim - Sequencer
Affects Versions4.244.25
Target Fix4.26
Fix Commit13779945
CreatedMay 13, 2020
ResolvedJul 1, 2020
UpdatedNov 24, 2020
View Jira Issue