When the level sequence is evaluated from calling play on a level sequence player the level sequence actor does not have an opportunity to tick, which is where the transform origin is calculated.
RESULT:
When the breakpoint is hit GlobalTransformData is null.
EXPECTED:
GlobalTransformData should not be null (compare to later executions of Evaluate)
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How to delete some elements correctly when deleting an array loop?
How do I set a material as a post-processing material?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How would I go about lerping the rotation instead of it snapping when turning (pls dont sue me epic)
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-93122 in the post.
15 |
Component | UE - Anim - Sequencer |
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Affects Versions | 4.24, 4.25 |
Target Fix | 4.26 |
Fix Commit | 13779945 |
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Created | May 13, 2020 |
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Resolved | Jul 1, 2020 |
Updated | Nov 24, 2020 |