Description

When the level sequence is evaluated from calling play on a level sequence player the level sequence actor does not have an opportunity to tick, which is where the transform origin is calculated.

Steps to Reproduce
  1. Put a breakpoint in FMovieSceneComponentTransformSectionTemplate::Evaluate
  2. Attach Visual Studio to the unreal engine
  3. Play a sequence in PIE that has Override Instance Data checked

RESULT:

When the breakpoint is hit GlobalTransformData is null.

EXPECTED:

GlobalTransformData should not be null (compare to later executions of Evaluate)

 

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-93122 in the post.

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Fixed
ComponentTools - Sequencer
Affects Versions4.244.25
Target Fix4.26
Fix Commit13779945
CreatedMay 13, 2020
ResolvedJul 1, 2020
UpdatedJul 1, 2020