When the level sequence is evaluated from calling play on a level sequence player the level sequence actor does not have an opportunity to tick, which is where the transform origin is calculated.

Steps to Reproduce
  1. Put a breakpoint in FMovieSceneComponentTransformSectionTemplate::Evaluate
  2. Attach Visual Studio to the unreal engine
  3. Play a sequence in PIE that has Override Instance Data checked


When the breakpoint is hit GlobalTransformData is null.


GlobalTransformData should not be null (compare to later executions of Evaluate)


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ComponentUE - Anim - Sequencer
Affects Versions4.244.25
Target Fix4.26
Fix Commit13779945
CreatedMay 13, 2020
ResolvedJul 1, 2020
UpdatedNov 24, 2020