Description

Linked animation graph doesn't trigger anim notifications on dedicated server.

There is no expected message in log:
LogBlueprintUserMessages: [HitReact_AnimBP_C_0] Client 0: HitNotify IsServer: true

Although we can see that animation graph is linked on server side and it's update function is called:

LogBlueprintUserMessages: [Ue4ASP_Character_C_0] Server: LinkAnimClass IsServer: true
LogBlueprintUserMessages: [HitReact_AnimBP_C_0] Server: UpdateAnimation IsServer: true

Steps to Reproduce

Steps to Reproduce From Attached AnimBPLink.Zip Project

  1. Download and Unzip Attached UProject
  2. In PIE drop down menu, set net mode to "Play as Client"
  3. Press H to look through log.

Result:

LogBlueprintUserMessages: [Ue4ASP_Character_C_0] Server: LinkAnimClass IsServer: true
LogBlueprintUserMessages: [Ue4ASP_Character_C_0] Client 0: LinkAnimClass IsServer: false
LogBlueprintUserMessages: [HitReact_AnimBP_C_0] Client 0: UpdateAnimation IsServer: false
LogBlueprintUserMessages: [HitReact_AnimBP_C_0] Server: UpdateAnimation IsServer: true
LogBlueprintUserMessages: [HitReact_AnimBP_C_0] Client 0: HitNotify IsServer: false

Expected:

LogBlueprintUserMessages: [Ue4ASP_Character_C_0] Server: LinkAnimClass IsServer: true
LogBlueprintUserMessages: [Ue4ASP_Character_C_0] Client 0: LinkAnimClass IsServer: false
LogBlueprintUserMessages: [HitReact_AnimBP_C_0] Client 0: UpdateAnimation IsServer: false
LogBlueprintUserMessages: [HitReact_AnimBP_C_0] Server: UpdateAnimation IsServer: true
LogBlueprintUserMessages: [HitReact_AnimBP_C_0] Client 0: HitNotify IsServer: false
LogBlueprintUserMessages: [HitReact_AnimBP_C_0] Server: HitNotify IsServer: true

Steps to Reproduce from Blank Project:

1) Reproduce environment from UE4 Documentation "Using Animation Blueprint Linking" https://docs.unrealengine.com/en-US/Engine/Animation/AnimHowTo/LinkedAnimBP/index.html

2) Set Character's mesh property "Visibility based anim tick option" to "always tick pose and refresh bones"

3) Add multiplayer support for "H" key handler (see blueprint screenshot attached)

4) Add skeleton notification to "Hit_React_1" animation, and handler with logging to HitReact_AnimBP (see blueprint screenshot attached)

5) Start PIE with "Play as Client" (ex. Dedicated )

6) Press "H" and look through log

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-94330 in the post.

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Fixed
ComponentOLD - Anim
Affects Versions4.244.25
Target Fix4.26
Fix Commit13674844
CreatedJun 15, 2020
ResolvedAug 10, 2020
UpdatedApr 28, 2021
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