If the user gives an enum parameter in a blueprint function the name "Category", this will result in the function being added to a category in the My Blueprint panel.

Steps to Reproduce
  1. Open any project in editor.
  2. Create and open an actor blueprint.
  3. Create a new function.
  4. Add an input parameter of enum type (any enum), and name it "Category".
  5. Compile and save the blueprint.


Upon saving, in the My Blueprint panel the function is arbitrarily placed under a category

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Won't Fix
ComponentUE - Gameplay - Blueprint Editor
Affects Versions4.244.254.26
CreatedJun 17, 2020
ResolvedJul 19, 2022
UpdatedJul 19, 2022