When snapping is disabled, the rotation gizmo never seems to stabilize. Continuing to hold the mouse down, even with no movement, will result in the rotation amount to continue changing by small amounts.
Confirmed as a regression, does not occur in 4.23.
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How to delete some elements correctly when deleting an array loop?
How do I set a material as a post-processing material?
UMG RichText not appear image when packaged
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-97563 in the post.
2 |
Component | UE - Editor - Workflow Systems |
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Affects Versions | 4.24, 4.25, 4.26 |
Created | Aug 25, 2020 |
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Resolved | Feb 28, 2022 |
Updated | Jan 22, 2024 |
8834 - projectgheist |