The Volumetric Shader seems broken when used along the Niagara Mesh Renderer.
Reported and tested in version 4.25.3(CL 13942748). Tested with same result in version 4.24.3(CL 11590370).
Result: The material will refuse to compile and give you these errors:
MaterialEditorStats: Error: [SM5] /Plugin/FX/Niagara/Private/NiagaraMeshVertexFactory.ush(791,2-66): warning X3206: implicit truncation of vector type
MaterialEditorStats: Error: [SM5] /Engine/Private/VolumetricFogVoxelization.usf(64,33-110): error X3004: undeclared identifier 'VertexFactoryGetTranslatedPrimitiveVolumeBounds'
Expected: The material compiles properly
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-98030 in the post.
2 |
Component | UE - Niagara |
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Affects Versions | 4.24.3, 4.25.3 |
Target Fix | 4.27 |
Created | Sep 1, 2020 |
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Resolved | Jun 8, 2021 |
Updated | Dec 1, 2022 |