If the file path with the asset contains a project name, the cooking file pathlength is incorrectly increased. The following code in ContentBrowserUtils :: GetPackageLengthForCooking causes this is ...
FSoftObjectPathCustomization and SPropertyEditorAsset do not support multiple actor classes in the AllowedClasses list. The ObjectClass is only set in FSoftObjectPathCustomization if there is only ...
The DisplayThumbnail metadata UProperty specifier does not work on TArrays with the type of FSoftObjectPath. Tested in 4.21.2 (CL - 4753647), 4.22.3 (CL - 7053647), 4.23 (CL - 7224811), 4.24 (CL - ...
After panning the camera the orbit feature will become offset and can lead to the object no longer being in view while orbiting. ...
Using Activation and Trigger as subcategories names does not work in the Details Panel. Tested in 4.21.2 (CL - 4753647), 4.22.3 (CL - 7053647), 4.23 (CL - 7208101), 4.24 (CL - 7216880) ...
Unable to save an Editor Utility Widget when it is running ...
Renaming a folder using square brackets seems to work but renders meshes inside unusable in certain instances. ...
Crash when opening a new level with reopened EditorUtilityWidget after opening and closing it multiple times. The cause of this issue is that UEditorUtilityWidgetBlueprint :: UpdateRespawnListIfNee ...
When creating an C++ Actor with a Hierarchical Instanced Static mesh. when duplicating such an actor with mesh instances, the instances are not visible on the level. In this state, calling HISM comp ...
The Actor Transform Widget/Gizmo does not follow any actors that are moved during Simulate when the actors are selected. If the selection is changed or if the actor is clicked again, the Widget/Gizm ...