Play from Here incorrectly adjusts player spawn when large grid snap values are used. ...
Blueprint viewport doesn't show the camera preview. ...
Collapsed categories in the My Blueprint tab are automatically expanded when any main tab, such as the Event Graph or Construction Script tab, is clicked. Moving to the Defaults or Components Modes ...
Editor crashes if user attempts to open a data table that only has one data type after closing and reopening editor Frequency: 2/2 Crash Reporter: Not currently available ...
When changing the Texture in a Material Instance made from a Material with Parameters found in a Material Function, Visual Studio throws a breakpoint. I was able to continue past the breakpoint (3 ...
When changing a property on a large number of textures via the Property Matrix, memory usage can spike to over 26G. Tested in Main (Promotable-CL-2423505) Probably related to [Link Removed] ...
Adding a component to a subclass after the component was declared in the parent class results in the component not being editable if a Blueprint had already been created using the subclass. This onl ...
When deleted a component in the in world component editor, that name cannot be used for another component until the editor has been restarted. ...
Parameters within a Material Function which have a specific Group assigned lose the group information when an Instance is created. Reproduced in 4.7 Preview 4 and Main Promotable-CL-2412886 ...
I've noticed when adding another static mesh component to a static mesh instance in the level that it always starts off Movable, even when the parent is static. I would expect the child to be based ...