Chooser with Gameplay tag as output causes Evaluate Choose to not compile.

UE - Anim - Gameplay - Mar 20, 2026

When using a No Primary Result Chooser that contains an FGameplayTag parameter, an Evaluate Chooser node using that chooser will cause a compilation error: LogBlueprint: Error: [AssetLog][PathToPro ...

Motion Matching FPS instability causes jittering when using the root offset node

UE - Anim - Gameplay - Feb 23, 2026

Offset root node is affected by frame rate and produces jitter in it's motion across various settings and styles. ...

Object Columns using soft asset references will return null results

UE - Anim - Gameplay - Feb 6, 2026

We have encounter an issue in the Chooser when we setup output object column for soft reference object ptr (an optional montage object). It is working correctly when the montage is loaded. But befor ...

Motion warping doesn't enable if a target is added on frames subsequent to the start of the warp notify

UE - Anim - Gameplay - Nov 18, 2025

The issue is that URootMotionModifier_Warp::Update will disable the warp if there is no target found for it. But there's no functionality to turn the warp back on if a target is then set on a later ...

TMatrix<T>::InverseFast() ensure when running URootMotionModifier_SkewWarp::WarpTranslation().

UE - Anim - Gameplay - Oct 3, 2025

URootMotionModifier_SkewWarp::WarpTranslation() uses InverseFast() within a block of code that is only executed if DeltaTranslation is not nearly zero. The ToRootSyncSpace transform the code builds, ...

Update LookupProxy chooser evaluation to work with soft object references.

UE - Anim - Gameplay - Oct 1, 2025

Soft object references in proxy tables, when evaluated return a nullptr, instead of the soft object reference to load. ...

Division by zero in FAnimNode_StrideWarping::EvaluateSkeletalControl_AnyThread

UE - Anim - Gameplay - Sep 29, 2025

When an Actor's CustomTimeDilation is 0.0, functions FActorTickFunction::ExecuteTick() and FActorComponentTickFunction::ExecuteTickHelper() will call AActor::TickActor() and UActorComponent::TickCom ...

PoseSearch Query is flipped 180 degrees 1 frame after a capsule/actor rotation happens.

UE - Anim - Gameplay - Sep 3, 2025

Using MotionMatching with a PoseSearchSchema with a Trajectory grouping. The query gets rotated to match the capsule/mesh component instead of the offset root/actual location of those bones/trajecto ...

Rewind debugger would crash when recording a character using Pose search

UE - Anim - Gameplay - Aug 8, 2025

Our character is using the Pose search setup from GameAnimation content example. The architecture of the system is most the same with some new function that account for some input difference and sp ...

AnimToTexture vertex animation stutters on looping frame

UE - Anim - Gameplay - Aug 8, 2025

The AnimToTexture plugin generates an animated texture that results in a stutter when the animation loops. This looks to be related to the code in UAnimToTextureBPLibrary::AnimationToTexture which ...