The logs says: - AutomationFunctionLibrary: Screenshot captured as D:/xx/L_Test_Screenshots_outlined/Windows/D3D11_SM5/2dd1ddbfed537136cba0ef30863412f1.png - New Screenshot 'xx' was discovered! Plea ...
Consecutive runs of a Functional Test do not populate screenshot differences in the Screen Comparison Tab Discovered during the verification of [Link Removed], that issue was closed due to the setu ...
User is trying to use the Functional Test class to construct some automated test cases. Whilst doing this they noticed that adding a BP_Actor (just a static mesh engine cube) that simply rotates (v ...
Packaged game crashes when enabling Pre-load Screen Movie Player ...
The Session Frontend Screen Comparison tool does not appear to be showing and screenshots taken from the Editor. ...
Unreal Remote 2 is crashing on launch with new ipads. ...
See https://udn.unrealengine.com/questions/466694/index.html GetUniqueBuildID() was changed in 4.20 so the value returned by default was the same as the network version. However FNetworkVersion::Ge ...
A licensee has reported that the TestEqual(TCHAR*, TCHAR*) function tests for pointer equality instead of comparing two values, which does not accomplish what the function is meant to do. Regressio ...
The problem seems to be that in HandleRefreshTestCallback in AutomationCommandline.cpp, it enables all the tests, but then in SAutomationWindow::OnRefreshTestCallback it turns off all the test that ...
User reported that they are unable to save assets after running tests: https://answers.unrealengine.com/questions/742429/cannot-save-or-change-assets-after-running-a-autom.html ...