The editor crashes when creating a local collection of the same name by typing certain characters in the search box of the content browser. This does not reproduce in UE5.4 and is a regression in UE ...
Using the Quit Editor blueprint node crashes the editor when used, instead of exiting cleanly. Closing the Content Browser prevents the crash from occurring, however. ...
Regression: Tested in UE5/Release-5.0, the issue did not occur so this is a regression. ...
Generated from CrashReporter Fatal error: [Link Removed] [Line: 544] Could not write to One possible repro (but is possibly outdated) can be found in [Link Removed]. ...
The Other Developers folder is comparing against the virtual path of a file to see if it starts with "/Game/Developers", but the virtual paths of all the developer folders start with "/All/Game/Deve ...
After creating c++ classes, if the engine is restarted, the c++ classes will not be visible in the content browser. However, the created classes are visible from the explorer. After opening the engi ...
Changing capitalization in a newly created folder will not rename folder and the user will be presented with "A folder already exists at this location with this name. Also occurring in 5.0-Release ...
The content browser compares folder names against INVALID_LONGPACKAGE_CHARACTERS, which allows parentheses. However, object paths compare against INVALID_OBJECTPATH_CHARACTERS, which disallow parent ...
The filter in UContentBrowserClassDataSource::CompileFilter does not work because the enumerated class objects are FName without path, while the filter item is name with path. [Image Removed] ...
When renaming a folder with empty folders inside of it, the empty folders are removed. This issue is occurring in Perforce //UE5/Main @ CL 15655697 This issue is occurring in Perforce //UE4/Ma ...