[3ds max] Some geometry will display in all black in Path Tracer renders

UE - Editor - Open File Formats - Datasmith - Exporters - Dec 12, 2025

Reported in SF [Link Removed] Some geometry from 3ds Max will display as all black when viewed in Path Tracer rendering. This effect is visible in both UE and Twinmotion. This was tested with Data ...

Datasmith Export Bug with Camera Target

UE - Editor - Open File Formats - Datasmith - Exporters - Mar 7, 2025

Potential bug was encountered when exporting vray cameras and their targets that have been path-constraint to corresponding splines. The resulting export file shows no camera targets; hence, missing ...

Direct Link is not finding source - macOS Sequoia

UE - Editor - Open File Formats - Datasmith - Exporters - Nov 14, 2024

Direct link with macOS Sequoia seems to be broken as Twinmotion cannot detect the Direct Link source, it seems the data is properly written in the cache directory. Update: Another user reports th ...

Navisworks - Crash exporting high poly density terrain geometry

UE - Editor - Open File Formats - Datasmith - Exporters - Dec 4, 2023

Solidworks exporter installation does not proceed

UE - Editor - Open File Formats - Datasmith - Exporters - Dec 9, 2021

3 users reported the same issue. DEBUG: Error 2203: Database: 1031. Cannot open database file. System error -2147287038  or DEBUG: Error 2203: Database: 1036. Cannot open database file. System err ...

Solidworks exporter does not support scale, scene orientation is different from CAD import and materials are missing

UE - Editor - Open File Formats - Datasmith - Exporters - Sep 29, 2021

Notice that the udatasmith geometry does not have the scale : all volumes are identicalNotice that the udatatsmith scene is rotated of 90 degree compare to the CAD sceneNotice udatasmith does not have ...

If Material is not overridden, Material will not be exported correctly.

UE - Editor - Open File Formats - Datasmith - Exporters - Aug 4, 2021

This is because FFbxExporter::ExportStaticMeshToFbx() does not correctly determine the OverrideMaterials.  Therefore, the following code will not pass.else { Material = StaticMesh->GetMaterial(P ...