UMGs are rendered over the viewport's icons on UE5 and the icons cannot be visible and selected even if you detaches from the player controller.[Link Removed][Link Removed][Link Removed] I confirm ...
Drop Down menus displaying the editor instead of a list of options. See attached screenshot. ...
Blueprint Viewport isn't interactable while a Window from the Sidebar is expanded. ...
If a menu has an entry that is a submenu, and that submenu has entries in it that are also submenus, then the entire menu will close when left clicking the submenu button instead of hovering it. So ...
Saving a Slate Vector Art asset causes a crash. ...
When playing in editor is running at a lower fps (<20) there is very noticeable input delay that wasn't present in 4.27.2. Works correctly while playing in Stand Alone or Packaged. Tracked this iss ...
Only 2 digits are visible in the size box that holds values between 1.0 and 0. Meaning most values will contain 3 digits. This is different from UE4 where more digits are visible. ...
The editor will produce a crash most of the time when closing editor after quitting a standalone game. This is a regression due to it not occurring in 4.26. ...
Observe dropdowns glitching up and down when enabling Windows Animation in editor preferences. This is not a regression due to it occurring in 4.26.2 ...