When a widget that has a retainer box is behind another widget that doesn't have one it will call it's onclick instead of the one in front of it in the UMG when clicked (see attached gif). This beh ...
When a slate element that uses a png with a transparency the edges have a black outline. When the Widget3DPassThrough material is applied to the widget the effect is lessened, but is the outline sti ...
Retainer box has minus size occurs crash when PIE, standalone and package. Probably, we should add any codes for adjust size to 0 or more to URetainerBox::SynchronizeProperties(). ...
Widget is causing an ensure to be hit when exiting gameplay. Tested in: 4.24 Preview2 CL#10091930 , 4.25 CL#10183780 Attached URL's from the user: https://forums.unrealengine.com/community/ge ...
When bHasBlueprintClasses of AssetManager is enabled, WidgetBlueprint is not included in ClassName of ARFilter. Therefore, asynchronous loading using AssetManager of the UUserWidget inheritance clas ...
Grammatical error in a tool tip for the Force layout prepass node. It appears that he word "is" needs to be removed (see attached image) ...
The color preview on the "Set color and opacity node" does not reflect the correct opacity setting that is give by default. ...
The engine crashes when trying to initialize a native UserWidget within another widget. This happens because UUserWidget::GetSlotNames gets called before the widget tree is initialized, and we don't ...
The button used to toggle a localization preview in the UMG designer tab does not appear to have an effect on any of the text in the designer tab. ...
When using a combination of Scale box, Invalidation box, and split anchors it can cause the child widget(S) of the invalidation box to jitter/shake. ...