When using Drag and Drop UMG, Projects deployed to devices will crash once the UMG is touched and moved

UE - Editor - UI Systems - Dec 30, 2014

When using Drad and Drop UMG with iOS via the information provide in the forum thread, the project will crash on the device it is deployed to when dragging the UMG ...

Spin box delta does not show update values correctly

UE - Editor - UI Systems - Dec 29, 2014

When setting the Spin box delta to 1 and the slider exponent to 1 the value of the spine box should go up by 1s. However, the actual value is still retains decimal points and is rounded to show whol ...

When creating a widget in the Character blueprint it is duplicated twice for each player in a multiplayer project

UE - Editor - UI Systems - Dec 24, 2014

When adding the widget inside the character blueprint it causes the widget to be created twice for each player (2 player makes 4 copies of the widget). ...

Combo box widget becomes cut off when placed at the bottom of the screen

UE - Editor - UI Systems - Dec 15, 2014

When a combo box is placed at the bottom of the screen and the project is not in fullscreen mode the contents of the box will be clipped by the bottom of the window. ...

When creating a "Cursor" in UMG or HUD blueprints there is a noticeable lag mouse position and the "New Cursor" Position.

UE - Editor - UI Systems - Dec 15, 2014

When setting up any sort of image to following the mouse there is a noticeable lag between the position of the mouse and the position of the image that is being set to the mouse position. ...

Scrollbox breaks when put inside of another widget

UE - Editor - UI Systems - Dec 10, 2014

A scrollbox no longer gives the user the ability to scroll after being placed in the following widgets. -Vertical box -Grid panel ...

Load level interactions are not working on mobile

UE - Editor - UI Systems - Dec 9, 2014

When using UMG to load levels on a mobile device, The first level is being loaded but nothing after the first is able to trigger any additional levels to load. ...

3D widgets not clickable by Client 2 in multiplayer

UE - Editor - UI Systems - Dec 8, 2014

When using a 3D widget the user cannot click on buttons when on the client 2 of a multiplayer game. ...

When adding a custom enumeration blueprint to a nested widget the project will crash

UE - Editor - UI Systems - Dec 8, 2014

A user made an Enumeration blueprint that is used to reset position and to quit the game. This Enum is used in a widget by a button. The button being used is placed inside of another widget that is ...

Crash when calling "Create Widget" node

UE - Editor - UI Systems - Dec 3, 2014

User reported a crash when trying to call "Create Widget" node set to UserWidget. Was not able to reproduce internally. User was able to resolve the crash by recreating the widget blueprint and re ...