Painted foliage in a level instance can be selected in Foliage mode if the level instance is in main level, and foliage is duplicated if moved.

UE - Engine Scaling - Streaming - Foliage - Sep 16, 2025

Context Foliage Mode is a set of tools that enables you to quickly paint or erase sets of Static Meshes or Actor Foliage. Level Instancing is a level-based workflow designed to improve and streamlin ...

Foliage unbuilt instances have incorrect LOD

UE - Engine Scaling - Streaming - Foliage - Dec 13, 2024

From licensee: Foliage instances are not drawn correctly/the wrong LOD is selected while painting in FoliageMode. This is more apparent when setting InstanceSettings>CullDistance>Max to a value != ...

When trying to snap selected foliage down to the ground using end key, if the mesh has collision complexity to "Use Simple Collision As Complex" and foliage collision preset to "BlockAll", the foliage selected will not move.

UE - Engine Scaling - Streaming - Foliage - Dec 5, 2024

Using the "end" key on foliage selected with collision preset to "BlockAll" and the mesh collision complexity set to "Use simple Collision as Complex", the foliage will not move. This is wrong becau ...

Foliage mode instances not rendered until mouse up

UE - Engine Scaling - Streaming - Foliage - Oct 30, 2024

New foliage is not visible when applying the paint tool and only shows up after the painting ends. ...

Nanite foliage doesn't respect "foliage.MaxEndCullDistance"

UE - Engine Scaling - Streaming - Foliage - Oct 15, 2024

Nanite foliage static meshes do not respect the "foliage.MaxEndCullDistance" console variable setting. This was brought up in a UDN: [Link Removed] ...

"Assertion failed: CellIndex < CellIndexMax" when there are a lot of HISM foliage in a level

UE - Engine Scaling - Streaming - Foliage - Aug 19, 2024

Users have come across an issue in 5.4 that causes an assert when many foliage or HISM objects are placed in a level due to a cell size limit. ...

Foliage breaking when used Sublevels into a Persistent Level

UE - Engine Scaling - Streaming - Foliage - Jul 31, 2024

Remove IFAs when they no longer have any instances

UE - Engine Scaling - Streaming - Foliage - Apr 18, 2024

Some painted foliage appears distorted when moving a selected foliage.

UE - Engine Scaling - Streaming - Foliage - Oct 30, 2023

Landscape Resize Tool Stall

UE - Engine Scaling - Streaming - Foliage - Oct 3, 2023

From licensee: We're trying to reduce component count on our landscape using the resize tool. When modifying the landscape execution never completes. When I hit pause and get a breakpoint to see wh ...